October 29, 2009

Stop What You Are Doing

It's Thursday, so it's time for the continuation of yesterday's post, as promised. Today, we're going to do three pieces of particularly powerful music from Western games, to contrast the three Eastern pieces we did yesterday. I gotta admit... it was trickier than I'd thought. Western developers don't put nearly as much stock in original scores for games, and that makes it much harder.

Let's start with 4000 Degrees Kelvin (http://www.youtube.com/watch?v=33jk7MXZJeU) from Portal. Obviously, it's not the one song from Portal that everyone freaked out about... but that song, though good, is both overdone, and not really evocative of any particular emotion. 4000 Degrees Kelvin, though, which kicks in just as you take the game "off the rails" and start actively defining GlaDoS, the psychotic AI, punches with pounding electronic beats that inspire panic and fear. It's partially the power of the moment and partially that of the music, but when it kicks in for the first time, nearly everyone I've spoken to admits that it gave them shivers. It perfectly captures the moment where you realize the slightly demented, uncaring computer that has guided you thus far is more than just uncaring... it's completely insane and trying to murder you. A very creepy part of the game, and it's represented very well in this song.

Next, we have Something Beautiful (http://www.youtube.com/watch?v=wp1WY2ldjxE) from Mirror's Edge. It's a much more calm song than... well, really, all the past entries from both posts. Again, though, the really impressive thing is how perfectly it symbolizes the game it was made for. The soothing, simple synthesized sounds match perfectly with the futuristic dystopic setting, where everything is clean and simple... and the emotion of the song is very fitting for Faith, the game's lead- a character who is faced with misfortune after misfortune, but is content that things will work out as long as she keeps running. A melancholic song with an underlying theme of hope. Very nice.

And to wrap it all up... I'm picking the uninventively titled Max Payne's Theme (http://www.youtube.com/watch?v=wGvwmZmFi0w though that one kinda cuts off abruptly) from Max Payne 2. Note, that's TWO- the song is the same in the first for the most part, but for the second, they rescored it on violin... and man was that a good call. The one from the first was just a nice film-noir style dark song, quite fitting of New York, without really saying much about the game. The violin, though... it's almost a copout. Anything played with a violin gets +5 to emotional power automatically. The once dark and, for lack of a better word, badass tones of the first give way to the bittersweet sound of the violin, singing of Max's poor luck, how he somehow always makes the wrong choices, and ends up in the worst situations. It's the weakest link on this list, I admit it, but it's still an amazing song.

Notable omissions? ANYTHING with a fake Latin choir (Final Fantasy, God of War, I'm looking at you), any game that takes an existing licensed song (almost all Western games, sadly), and... oh! Dammit! I meant to put Godot's Theme from Phoenix Wright 3: Trials and Tribulations! Dammit! Well, that's a good song too, look it up. It speaks a lot about the character, and the character's a badass anyway.

Maybe I'll do a retro one- there are some pretty amazing SNES titles that I didn't include, for instance.

October 28, 2009

Beyond the Bounds

Alright, that last post was a break from form- only discussed it because that shit was really bothering me. Back to more regular game commentary.

So, one of the things you hear said is that smell is the sense most directly connected to memory. My sense of smell has always been complete shit, I can hardly smell a damn thing, so that's never really clicked with me. Fortunately, that doesn't hinder my discussion of games, as games, obviously, have no scents, except perhaps that new manual smell. So for me, and I suspect many others, the one sense that I connect to video game memories is sound. Sure, if I see a picture of Mario or something, it makes me think fondly of the games for a moment, but when I hear the Chrono Trigger main theme, it's overwhelming. That's a game that I have a lot of history with, and hearing the song fills me with a rush of pride and sadness and so many memories of the game. Call me a wuss or whatever, but when songs that I feel particularly connected with catch me offguard, it affects me pretty powerfully.

And so I thought for this post I would discuss games that not only had particularly good musical scores in my mind, but ones that are unique and emotional enough to really get me going. I'll do five titles, with specific songs in mind for each. It's going to be mostly Japanese developed games, and this is no coincedence- Japanese game developers are more interested and comfortable with making games about emotion. But that's another post in itself, one I don't think I'll write, as I'm not really smart enough to be an authority on that. I did enough cultural analysis (and proved my incompetence at it) for a year with that last post.

First off, we have Time's Scar (http://www.youtube.com/watch?v=IhfvhYkrCW0), the main song of Chrono Cross. Okay. Honesty time. This song makes me tear up. Not cry, but my eyes water. It's just such a powerful song... the music rising and falling with emotion that lyrics could never match. Chrono Cross, actually, is a game I never got very far in (and will probably pick back up because of this post) due to its pedigree- I came in expecting the sequel to Chrono Trigger, and it is in fact a very different game. Not a bad game, just not what I expected. Personally, I find it easier to sense and connect with the emotion in instrumentals than in vocal tracks- music is universal, free of language and connotation. It is to my mind one of the purest forms of communication. Time's Scar speaks of beauty, of chaos, and getting lost in the flow of things. How appropriate for a game about the chaos of existence.

The second, as the title of this post would suggest, is Beyond the Bounds (http://www.youtube.com/watch?v=UePTTAn1FMY) from Zone of Enders 2. It brings back a lot of memories, of course, but unlike like Time's Scar, it isn't so much a concentration of the emotional theme of the game. It speaks a little of the game's theme, but mostly it's just a very beautiful song that fits the game's style perfectly. It's much less chaotic than Time's Scar, which is a constant crescendoing and dimiumendoing, but ZoE 2 is a much more static game- the main character, as opposed to being faced with the denial of his own existence, is confronting the demons of his past, and making new allies, while skirting the edge of death. Hardly a simple story... but what game that takes its story seriously IS simple?

To Zanarkand (http://www.youtube.com/watch?v=xdGXybo_joI) is one you had to know would be on here. This one... actually did make me cry. It's just a simple little piano song... but it speaks so powerfully of crushed hope, of despair, of loss... of sadness. I actually have made non-gamers cry with this song too. It's an incredible song... amazingly beautiful and emotional.

Actually, you know what? Change of plans. I'm posting this today, on Wednesday. Three Japanese songs with some amazing emotional power, not incidentally from amazing games. Tomorrow, Thursday, I will post three Western songs from Western games. Partially, I say this because that's the greater challenge- I already know at least one I'll use, but finding emotional Western music is a challenge. If I was just finding badass tracks, that would be easier. But for now, here are these three, which I encourage you to listen to either before or while you read about them if you haven't... or even if you had. They deserve a second listen.

October 27, 2009

Crossing a Line

Kiddies, be ye warned- in addition to my usual foulmouthedness, I'm going to talk about some adult topics here. Seriously, unless you're mature enough to argue about this stuff in an intellectual way, you won't enjoy this post. That is all.

So, there was a post over at Kotaku- a gaming news blog that I frequent, and in fact comment on quite often (user name Dangeresque over there)- featuring a piece of an interview from the executive producer of Ar Tonelico III. I played the first Ar Tonelico, and actually enjoyed it quite a bit. It's a pretty generic JRPG, and for the most part pretty unimaginative, but it has a very interesting concept- your mages don't level in the tradition sense, by gaining exp. Instead, the only way to make them stronger is by getting into their heads, and helping them overcome mental issues and weaknesses. It's pretty sloppily done, but the concept was neat enough to keep me interested. I didn't play the second, had been planning to at some point, and when the third was announced, I decided to keep a hopeful eye on it.

The first title had an annoying amount of sexual innuendo and fan service- it distracted from the game to the point of being a whole feature unto itself, a feature I didn't much care for. I figured that since it was a no-name RPG, they did it to try to get a little attention, and wouldn't need to bother with it in the future so much, once they were established. Then I read this article. In it, the man introduces a new feature for the mages in three- stripping. No, seriously. In the third title, you make your spells more powerful by taking off your clothes. They come up with some stupid excuse that it has to do with having more skin exposed to the air to absorb magic with, but we all know that is bullshit.

First off, let's establish why that is bullshit, just in case someone agrees. Point one- the characters don't get naked, they just adopt more suggestive attire. If you're about to die, and getting naked would make the spell more powerful, powerful enough to let you live... these characters would do it. It's human nature, we have a powerful will to live. Point two- they don't start off in skimpy outfits, they strip as they power the spell along. Why wouldn't you just wear something unsuggestive that reveals a fair bit of skin from the start? Like, shorts and a tank top. That's accepted attire, and by your own system, would give you a lot of power. But no, you have characters in knee-high socks and longsleeve dresses. Come on. And point three... even when they're stripping down, they're not really. The example picture they gave us, which will be used in game, has a girl taking off her skirt to display her panty and garter set beneath. First off, that's an outfit that is pretty much exclusively used to seduce, so unless your spells also get more powerful when you get raped, that's pretty impractical. And second, that actually doesn't reveal that much more skin. Just having regular panties would leave your whole legs exposed. That would be more powerful than the extra effort of stripping down to a seductive outfit in front of someone who is trying to kill you.

So yeah, it's pretty obvious to all I think that this is purely fan service. In fact, this goes beyond fan service... I don't really know the terms, but it's basically a clumsily done cocktease. It's bordering on porn, but in the creepiest, most roundabout way. I've studied Japanese language and culture for years now and it still manages to surprise me how messed up they can be. I have the utmost respect for some of the creativity they bring to the world, but whether it's a result of that creativity, or something else, the creepy extremes that they accept in their media and culture are deeply disturbing. I won't cite any examples, I think we all know the kind of stuff I'm talking about.

So to my mind, there is first the unfortunate fact that a series I was interested in is now pretty much irredeemable. It's too far gone. I'll be avoiding the third, and now I don't intend to play the second either, knowing the direction that the creators are headed in. But beyond that, there is the weirdness of how they are trying to subtly/not-so-subtly sexualize an ordinary game. In America, our video game ladies often have big boobs, and sometimes flirt a fair bit, or have some suggestive animations... but we don't have extended sequences of them naked in the bath, or of them eating a banana in a particularly intense way (of COURSE it's not suggesting anything!). We have porn, we have regular content, and we have content that has mature themes and nothing more. Not to overgeneralize, though I'm sure I am, but Japanese game developers seem content to run the whole gauntlet. They have porn, regular content, and content with mature themes as well, but they also seem to enjoy getting as close to showing porn as they can without getting the rating that would entail, and that creeps me out.

I know this post is pretty overgeneralizing, and I apologize for the crudeness of my argument. I am making my point badly, and making some very unfair assumptions. But can't we agree, at least, that this feature is wrong, and that it suggests a deeper problem with Japanese culture that they think it's totally fine?

EDIT: Oh bullshit! I posted this Monday! Eff you, Blogger.

October 25, 2009

Onward, Toward Oblivion

Okay. So me and the Elder Scrolls series have a nasty history. I picked up Morrowind when they released the pack that had it and its two expansions, after rave reviews and heaps of praise from the masses. That game makes my list of Top Five Most Hated Games (that I've played- obviously, there are some titles where the very concept disgusted me, so I didn't try em). I hated the muddly, brown swamp look of the world, hated the enemies that would ambush you while you slept, hated the awkward combat and the boring landscape and the crappy navigation, hate hate hate hate. There was much rage. It wasn't pretty.

And when I first picked up Oblivion... well, I liked it for a while, but that like pretty quickly turned to a rather intense dislike. Let's get this straight- Oblivion is an amazing game. A really stunning creation. And for the most part, it's a gem. But there are two design decisions that were made- seperately, they're okay, if not wonderful, but when they work in tandem, when they are both in the same game... they inspire utter, utter hatred in my heart. Enemies that level with you- I don't much like this in games, but eh, I can get over that. Not a big deal. But when you can level by raising noncombat skills, and thus level without gaining combat ability, this autoscaling of enemies becomes unforgivable.

When I first played, I didn't know that enemies scaled. And I had a BLAST. I went into the Imperial City, the huge, capital city, and bartered, negotiated, investigated, did all manner of delightful noncombat activities, and leveled, leveled, leveled. And when I finally stepped out of the big city, now level 18, and ready to explore the rest of the vast world... there were bandits in magical armor with flaming longswords waiting to greet me. I had leveled all that way without using any combat abilities- well, not very many, a few. And now I was faced with fighting enemies that would have been challenging at my level if I HAD levelled with combat skills. It literally took me ten minutes of fireball throwing kiting to take down ONE of these bandits. I just didn't stand a CHANCE.

And so I scorned and cursed the game, and cast it from my DVD drive, never to return again. But that's not where the story ends... not by a long shot. I got a new hard drive this weekend, and so I was looked through my current hard drive, seeing what I could transfer to this new, second one. And what do you know... Oblivion was still installed. I had nothing better to do, so I booted it up, started a new character. And this time, I chose to be a combat focused character. Stealth, swords, and destructive magic my specialties. And now I've played around five hours into this character, and I am LOVING it.

I remember, when I picked up Final Fantasy VII for the first time, and I really wasn't digging it. I was still in Midgar- of course things get better once you get out of there, and even near the end. It IS an amazing game, but it hadn't really started to impress yet. And I was bitching to a friend about how it wasn't what I'd hoped. He told me to keep going, but he also told me that I had to approach it with a certain attitude, that I had to have a certain point of view, and that would make the game amazing. At the time, I remember thinking (not saying, I respected him too much for that) that I thought that was a load of crap. In my mind, if you had to approach a game a certain way for it to be good... it wasn't a good game. Its quality should shine through. I didn't use that approach, and I ended up finding out that it was an amazing game all the same.

I think, though, that my attitude there was a bit immature. If you play Ocarina of Time from a graphics whore's perspective, you WON'T appreciate the marvel of the game that it is. If you approach the Metal Gear Solid series looking for concise, logical plot structure, you won't appreciate that to the proper degree either. I still don't agree with my friend fully, but there ARE wrong ways to play a game. Oblivion, I still think, is a deeply flawed game. But if you're willing to work with it, you'll discover it's also a remarkable, wonderful title as well. And this goes for quite a few titles in our medium.

You don't have to play a game the way it tells you to, and you shouldn't have to. But I have yet to see a game that is fully realized in every element- gameplay, characters, story, graphics, art design, level design, stablity, and more. If you can't be open minded, you're... well, a Madden gamer.

October 24, 2009

Shun Goku Satsu

Hey! I can post! Blogger started freaking out yesterday, gave me all sorts of error messages, wouldn't let me post. Glad that's resolved. Anyway, as I kinda hinted earlier, I wanna talk about Marvel vs. Capcom 2, and why it is the best fighting game ever.

Or, at least, the best fighting game for people who don't enjoy memorizing intriquite move lists... that isn't Super Smash brothers. Let me start again. In my mind, there are three kinds of fighting games. 2D fighters, 3D fighters, and the... let's call them brawlers- Super Smash Brothers, Power Stone, and its ilk. I think the majority of people think brawlers are boss. Super Smash Bros is certainly popular enough... they're simple, they're fun, easy to learn, hard to master kinda deals. Regular fighters, 2D or 3D, are quite different from that. They are difficult to learn, and difficult to master. They are a pain in the ass, frankly. I'm not a big fan- I enjoy watching skilled players duke it out, but I don't really find it fun to play. And so generally, I avoid them. I own Street Fighter Alpha 3 for PSP because I felt like I should own a Street Fighter game, Tekken for PSP because it was really cheap, and Soul Calibur 3 because I do like Soul Calibur a decent amount. And now, I own Marvel vs. Capcom 2. A pretty decent number of games for being a genre that I don't like. I respect it, though. That's the main reason. Anyway.

So of those games, I haven't played any of them for at least six months, except of course MvC2 which I just got. The thing is, though? I DON'T suck at MvC2. I'm terrible at Tekken, suck at Street Fighter, shitty at Soul Calibur, but somehow I'm actually ok at Marvel vs. Capcom. Not great, not even good, really. Just alright. But that's way more than I am at any other fighter, and I've only owned the game for two days, so odds are I will get better still.

What is different about MvC2? Well, for starters, each character's move list is maybe a sixth the size of a character's in most fighting games. This helps tremendously. They're also pretty similar to each other, so the end result is that you can learn one character's basics pretty quickly... and then adapt to a new character even quicker. It's also, I think, relevant that there is just an overwhelming number of cool characters to choose from- a factor that makes it more encouraging to try and learn to play skillfully.

The only discouraging factor is the terrible character balance. Cable, Storm, Sentinel... these characters just tower over the rest. There is really no question... and just as unquestionably, Servbot and Roll are a joke. The game has been out in one form or another for... what, nine years? And there has been no work at rebalancing it. I appreciate the deference to tradition, but seriously, it NEEDS it. The game is not balanced. The best characters (the so-called "God Tier") are known. There is no debate. So why not fix it? Ah well. My team {Akuma, Wolverine, Gambit) may not be top tier, but I have fun, and I'm no pushover. Well, unless you're really, really good, heheh.